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Animation

Tea Across the Ages — 35 Art Styles in Code

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Oct 12, 2026

A code-drawn animated film where the same room, cat and girl sharing tea are redrawn across art history, from a 40,000 BC cave painting with handprints and glowing embers up to 2026 flat illustration. Vox (@Voxyz_ai) built it with Claude Opus 5.5 and the huashu-art-motion skill, which packs 35 styles, from Van Gogh swirls and Klimt blinking robes to 8-bit pixel art and Kusama dots. Opus 5.5 made the demo within 10 minutes of installing the skill, synthesized the music note by note, then ran QA scripts and an unbiased reviewer agent over the finished film.

  • Same scene redrawn in 35 art styles, from cave painting to 2026 flat illustration
  • Music is synthesized in code on a BPM grid, with no audio files
  • Delivery script rejects static films, blank frames and blue-purple AI-slop palettes

“Claude Code tip: install huashu-art-motion and Opus 5.5 can draw animations in 𝟯𝟱 𝗮𝗿𝘁 𝘀𝘁𝘆𝗹𝗲𝘀 with code. Van Gogh's starry sky swirls. Dalí's clocks drip. And its delivery script rejects any film where almost nothing moves. You can just ask for an animation in the style of Van Gogh, Monet or Bauhaus, an explainer animation to go with your voiceover, or a character walking through one famous painting after another. Hand it a reference animation and it first breaks down the cuts, the beat and what moves where in the frame, then recreates it in code. 𝗪𝗶𝘁𝗵𝗶𝗻 𝟭𝟬 𝗺𝗶𝗻𝘂𝘁𝗲𝘀 𝗼𝗳 𝗶𝗻𝘀𝘁𝗮𝗹𝗹𝗶𝗻𝗴 𝗶𝘁, Opus 5.5 made this demo video from its 35 built-in styles. It runs from cave painting 40,000 years ago all the way to 2026. The room, the cat and the girl never change; only the style does. 17 that work for any subject: products, data, stories → Van Gogh, Matisse cut-outs, Seurat pointillism, Impressionism → Analytic Cubism, Lichtenstein pop art, Bauhaus, Russian Constructivism → Ghibli watercolor backgrounds, Makoto Shinkai light, Chinese ink wash → 8-bit pixel art, vaporwave neon, 2026 flat illustration → Pompeii mosaic, early ray-traced CGI, Rembrandt chiaroscuro 18 for time travel, tributes and art-history speedruns → Monet's water lilies, Klimt's golden period, Munch, Dalí → Hopper, Picasso's blue period, Mucha's Art Nouveau → Keith Haring, Kusama polka dots, Jack Kirby comics, 1930s rubber hose cartoons → Cave painting, Egyptian tomb murals, Greek black-figure pottery, Dunhuang murals → Chinese shadow puppets, Gothic illuminated manuscripts, Renaissance sfumato Each style spells out what moves in the picture. The eyes on Klimt's robe blink in turn, Hopper's hard-edged patch of sunlight slides slowly across a face, and the 8-bit question block pops out a coin. 9 explainer styles → For math and AI concepts, use 3Blue1Brown, where one shape morphs into the next → For data, use finance charts: axes first, then the data, and label only one thing → For UI steps in a software tutorial, use the keynote look: light-spot background, frosted-glass cards, big numbers → To draw relationships as you narrate, use the whiteboard, where the pen tip reveals the line art bit by bit → For a collage of graphics and info, use the Vox explainer look: clippings, red lines, highlighter → Kurzgesagt, flat with no outlines, moving between tiny and huge scales → Storytime, cutting to reaction close-ups and leaving a beat for the joke → Kinetic type, with the key word slamming into the frame → Presenter-led finance explainers, where you supply the character yourself The music is synthesized in code too, note by note on a BPM grid. When a film is done, it runs its QA script, then sends an agent that took no part in making it to watch only the finished film and find problems. The delivery script also blocks two more things: 0.3+ seconds of blank frames mid-film, and a blue-purple background in over 30% of the film, a palette it counts as AI slop. The skill has 𝗮 𝘁𝗶𝗲𝗿 𝗷𝘂𝘀𝘁 𝗳𝗼𝗿 𝗖𝗹𝗮𝘂𝗱𝗲 𝗢𝗽”

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