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Ink-Wash Wuxia Mountain Game in 24 Hours

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Nov 4, 2026

A third-person wuxia adventure rendered like a moving ink painting: a straw-hatted wanderer climbs a rickety rope bridge toward a stone stairway, with misty brush-stroke peaks, gnarled pines and a red-roofed pagoda on a parchment sky. Shikhar says he built the whole original game in 24 hours with a chained AI pipeline: Opus 5.5 for code, Flux 3 Max and GPT Image for concept art, Tripo and Blender for 3D assets, all running on Three.js. The painterly shading, cohesive art direction and full 3D character make it look like a studio indie, not a weekend jam.

  • Full original game made in 24 hours by one person
  • Ink-wash painterly look with 3D character, bridge and misty mountains
  • Multi-tool pipeline: Opus 5.5, Flux 3 Max, GPT Image, Tripo, Blender, Three.js

“I made a full original game in 24 hours using AI Stack: Opus 5.5 + Flux 3 Max + GPT Image + Tripo + Blender + Three.js Anyone can make games now. Full workflow thread and prompt below: (1/7)”

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