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Fishing Game — Unity & Blender MCP Build

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Sep 26, 2026

A charming 3D fishing game built entirely with Claude Opus 5.5 via Unity and Blender MCP. The screenshot reveals a polished isometric world: a straw-hatted character walking a winding dirt path flanked by hand-painted-style trees, wildflowers, rocky outcrops, and a glowing crystal shrine. The art direction is impressively cohesive — soft toon shading, warm color palette, and detailed environmental props that look far beyond a quick prototype. Built with Blender MCP for 3D assets and Unity for the game engine, all orchestrated by Opus 5.5.

  • Full 3D isometric game world with toon-shaded trees, flowers, rocks, and a crystal shrine landmark
  • Assets generated via Blender MCP and assembled in Unity — a full creative pipeline driven by one AI model
  • Polished art direction with consistent soft shading and a warm, storybook color palette

“Opus 5.5 is kinda Insane Made this small fishing game using Unity and Blender MCP”

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